![]() The mod can be added to an existing save, but works and plays best when starting with a new game. Mod options are also included that allow you to tailor many mod related features such AI difficulty, how common mages/fighters are, and how fast mages develop. To add to the challenge, AI classes are able to use abilities. It has been updated for versions 1.1 and 1.2 to only support kibble x4, since pemmican x4 has been added to the. This version was previously tested in a beta branch for 2 weeks. FeedTheColonists Mod for RimWorld 1.0,1.1,1.2. Magic classes: fire mage, ice mage, lightning mage, arcane mage, druid, paladin, priest, necromancer, summoner, warlock/succubus, bard, blood mage, geomancer, chronomancer, technomancer, enchanter, and chaos mageįighter classes: gladiator, bladedancer, sniper, faceless, psionic, ranger, death knight, monk and super soldierĪdditional features include unique apparel/equipment options, gem crafting and enchantments, magical buildings such as portals, several events, a unique research tree, and a "magic" faction. Players can now update to RimWorld version 1.3 for free. ![]() Each class has a set of unique abilities and fills specific roles (healer, offensive caster, utility, etc) and each class has a unique development tree to improve their abilities as they level up their class. There are currently 12 magic classes and 6 fighter classes. This mod adds classes with unique abilities. ![]()
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