![]() ![]() ![]() ![]() There’s also question of overall stability, large mods had problems with previous version of my mod because there was a lot of events happening for all the countries in the world. What does it mean? Well, unless some other mod purposefully overwrites whole decisions folder (which affects content from vanilla and all other mods), my mod should work with that other mod. These decisions show on map when you are in the decisions tab Requires 70% compliance, being at war and state doesn’t neigbour any of your cores or no one has core on it "Hard" -150 PP, 120 days, -5% stability for duration of process Requires 50% compliance, either being at war and state neighbours your core, OR at peace but state doesnt neigbour any of your cores or no one has core on it "Medium" – 100 PP, 90 days, -3% stability for duration of process Requires 30% compliance, being at peace AND state neigbours one of your cores "Easy" – 50 PP, 60 days, -1% stability for duration of process Then this mod is for you! It uses on-map decisions for coring. Tired of having so many non-core states? Want to use all that manpower, building slots? (Necessary changes were made to descriptor files in order to upload) Original Creator: Lemur (AKA, CrouchingLemur) *REUPLOADED TO THE STEAM WORKSHOP WITH ORIGINAL CREATOR'S PERMISSION* ![]()
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